Experience
& Projects
Producer | "Hermea" by Studio Impasse
UE4 Speedrunner | 15-member dev team | Jan 2022 - Expected July 2022
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Constructing and maintaining an agile work system which includes: roadmapping development for milestone deliverables, ensuring that the team is appropriately scoped for sprints within Jira, maintenance of the epics and task backlog
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Developing spreadsheets of work hours per team member and task type every sprint to track and visualize velocity for the team
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Utilizing data to optimize work systems and increase team efficiency for increased quality and scope product
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Facilitating alignment on decision making with team at launch and throughout the project (Google Sheets, Jira, Toggl Track)
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Present regular updates on status towards milestones to stakeholders
Development Manager | "Dead Sea Scrolls Adventure" by Cave3 Studios
Unity Educational | 14-member dev team | Jan 2022 - April 2022 (3 months)
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Worked with a subject matter expert and customers to deliver a historically accurate game intended to enhance the learning objectives of college coursework
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Scoped and roadmapped the development for milestone deliverables, using capacity data to validate and project schedules for an interdisciplinary team (Google Sheets, Jira)
Producer & Art Lead | "Out There" by Team Alpha
Unity Adventure | 14-member dev team | Aug 2020 - May 2021 (10 months)
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Restructured workflows to be effective in an all online workspace
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Instituted structural changes to team organization and workflows that increased productivity and task completion (Excel)
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Worked in engine to take 4 whitebox levels to shippable quality by implementing art assets, lighting, and adjusting in-game triggers (Unity, C#)
Producer & Designer | "Zombie Ants VR" by Primary Studios
Unity/Oculus Educational | 9-member dev team | Nov 2020 - Dec 2020 (6 weeks)
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Lead brainstorming, design, and production of a VR educational prototype for De Bekker Lab (Parasitic Behavioral Manipulation) at UCF, utilized for the purpose of educating the public
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Conducted weekly risk analyses; diverted a major issue enabling us to stay on schedule
Immersive Technology Intern
General Motors, Warren, MI | June 2020 - Aug 2020 (3 months)
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Established a workflow/pipeline to enable the transition of future vehicle ideation into an immersive environment
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Implemented technical Blueprints that connect eye tracking data to a materials change processor in order to analyze heatmap-based ergonomics and aesthetics of a vehicle (Blueprints, UE4, HTC VIVE Pro Eye)
Esports Broadcaster
Independent contractor operating as SpanCargo LLC | Dec 2020 - Present
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Caster, analyst, and host for PUBG Mobile, PUBG: Battlegrounds, and Free Fire
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Work with PUBG Corp, Tencent, ESL, StarLadder, DreamHack, Torch Prod, VSPN, and more
Education
Florida Interactive Entertainment Academy (FIEA)
Masters of Science - Game Development | Project Management
Expected Dec 2022; GPA: 4.0
University of Central Florida
Bachelor of Arts - Game Design
Received May 2021; GPA: 3.96
Tools
& Skills
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Jira / Confluence
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Google Suite
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Microsoft Office
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Project Management
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Agile Methodology
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Team Leadership
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Data Analysis
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Unreal Engine 4 / Unity
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Perforce / GitHub
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Adobe Creative Cloud