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Experience
& Projects

Producer | "Hermea" by Studio Impasse

UE4 Speedrunner | 15-member dev team | Jan 2022 - Expected July 2022

  • Constructing and maintaining an agile work system which includes: roadmapping development for milestone deliverables, ensuring that the team is appropriately scoped for sprints within Jira, maintenance of the epics and task backlog

  • Developing spreadsheets of work hours per team member and task type every sprint to track and visualize velocity for the team

  • Utilizing data to optimize work systems and increase team efficiency for increased quality and scope product

  • Facilitating alignment on decision making with team at launch and throughout the project (Google Sheets, Jira, Toggl Track)

  • Present regular updates on status towards milestones to stakeholders

Development Manager | "Dead Sea Scrolls Adventure" by Cave3 Studios

Unity Educational | 14-member dev team | Jan 2022 - April 2022 (3 months)

  • Worked with a subject matter expert and customers to deliver a historically accurate game intended to enhance the learning objectives of college coursework

  • Scoped and roadmapped the development for milestone deliverables, using capacity data to validate and project schedules for an interdisciplinary team (Google Sheets, Jira)

Producer & Art Lead | "Out There" by Team Alpha

Unity Adventure | 14-member dev team | Aug 2020 - May 2021 (10 months)

  • Restructured workflows to be effective in an all online workspace

  • Instituted structural changes to team organization and workflows that increased productivity and task completion (Excel)

  • Worked in engine to take 4 whitebox levels to shippable quality by implementing art assets, lighting, and adjusting in-game triggers (Unity, C#)

Producer & Designer | "Zombie Ants VR" by Primary Studios

Unity/Oculus Educational | 9-member dev team | Nov 2020 - Dec 2020 (6 weeks)

  • Lead brainstorming, design, and production of a VR educational prototype for De Bekker Lab (Parasitic Behavioral Manipulation) at UCF, utilized for the purpose of educating the public

  • Conducted weekly risk analyses; diverted a major issue enabling us to stay on schedule

Immersive Technology Intern

General Motors, Warren, MI | June 2020 - Aug 2020 (3 months)

  • Established a workflow/pipeline to enable the transition of future vehicle ideation into an immersive environment

  • Implemented technical Blueprints that connect eye tracking data to a materials change processor in order to analyze heatmap-based ergonomics and aesthetics of a vehicle (Blueprints, UE4, HTC VIVE Pro Eye)

Esports Broadcaster

Independent contractor operating as SpanCargo LLC | Dec 2020 - Present

  • Caster, analyst, and host for PUBG Mobile, PUBG: Battlegrounds, and Free Fire

  • Work with PUBG Corp, Tencent, ESL, StarLadder, DreamHack, Torch Prod, VSPN, and more

Education

Florida Interactive Entertainment Academy (FIEA)

Masters of Science - Game Development | Project Management

Expected Dec 2022; GPA: 4.0

University of Central Florida

Bachelor of Arts - Game Design

Received May 2021; GPA: 3.96

Tools
& Skills

  • Jira / Confluence

  • Google Suite

  • Microsoft Office

  • Project Management

  • Agile Methodology

  • Team Leadership

  • Data Analysis

  • Unreal Engine 4 / Unity

  • Perforce / GitHub

  • Adobe Creative Cloud

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